I've been playing games and making new ones for decades. Growing up I always liked combining
board games together to make new ones before I eventually stumbled into making games both for
a living and for fun.
I graduated from Michigan State University's Games and Interactive Media program, with a minor
in Game Design. I was on the board for the game development club, ran a Global Game Jam Site,
and of course played plenty of games alongside my studying and creating them.
I've had fun making games of varying complexity and genres from classes, and a decent spread
from work I've had during school and post graduation. From an artistic bead game, to minigames
and a city builder game for an international cognitive study, to winning the Audience Choice
Award at PAX East 2022 on an arcade brawler, I've enjoyed my work and all that it's let me do.
By far the biggest project I've been a part of has been Plunder Panic. Working with 11 other
people, we released for nine platforms with online cross-play between all of them. The most
fun thing I've ever done in my life was PAX East when we took the game there and had a 4v4 booth
setup, myself personally teaching 1,300 people to play over the four days while pitching, selling,
and promoting the game. The cherry on top being the game winning the award for the show. It
was by far the highlight of my career so far, and I'm hoping to one up it many more times in
the future. Absolutely worth catching Covid at the event.
Games still stick to me outside of work: personal projects like getting mad at floating point
for not counting high enough, running different Dungeons and Dragons campaigns with groups of
friends, and board games whenever I can with friends.
Obviously I play plenty of video games myself, some of my favorites are Sayonara Wild Hearts,
Deep Rock Galactic, and Rimworld. And my current favorite board games are Gaia Project, Spirit
Island, and Wingspan.
Whenever it's time to go outside, I love playing tennis, volleyball, bike riding, and hiking.